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Mechanized infantry civ 5
Mechanized infantry civ 5






mechanized infantry civ 5

(I need only capture their capital to win, but reaching it is not an easy feat.) Conveniently, Ramkhamhaeng declared war on me in 2032. I have no interest in a Time Victory, so I turned my focus to eliminating the humungous Siamese civilization. That left only conquest and time victories as viable options. I hung on to the Space Victory dream for another five or six turns before letting it go - there simply isn’t enough time to get all the parts built, especially when I still need to discover some of the requisite technologies. I would have 35 turns to build a spaceship - not gonna happen. In 2032, the Apollo Program was completed in Thebes. Of course, with there being just one German city remaining, it was little more than a formality - they couldn’t trouble me, even if they tried. There may be only one - let’s hope that one is me. But first I must clash with my rival superpower. Coming in to this final Game Diary, there are 43 turns remaining and only the Space Victory, Time Victory, and Domination Victory options seem viable. Then the whole world declared war on me.ĭisappointingly weak AI choices resulted in my Egyptian civilization growing in strength and size, capturing and conquering every rival civilization except for the intimidatingly large Siamese civilization. Despite a few gross errors in judgement, I eliminated the Greek civilization in 1927. My weak civilization was growing in strength, so when the opportunity for war against the Greeks came in the early nineteenth century I jumped at the chance. It would take around two thousand years for me to capture Genoa, which finally capitulated in Game Diary #5. I encountered my first taste of combat from the rampaging Barbarians, while I prematurely declared war on the nearby city-state of Genoa. I managed to squeeze three cities onto my small home island, while I was left waiting for over a millennia to explore the wider world. I began on a small island, with few strategic or luxury resources, and immediately felt fenced-in by the appearance of clouds on low graphics settings. You can read through the previous entries for the full story, but here’s the quick version: Choosing the middle difficulty setting (Prince) and normal game length, I was randomly assigned the Archipelago map type and Egyptian civilization. For those of you who came late, this is the story of my first campaign in the latest edition of Sid Meier’s turn-based strategy series.

mechanized infantry civ 5

Hello and welcome to the finale of Game Diary: CIvilization 5. Opinions by GamesBeat community writers do not necessarily reflect those of the staff. This post has not been edited by the GamesBeat staff.








Mechanized infantry civ 5